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- Panel Type
- Query Panel
- Editable By
- KnuckNorris (Rob Saucier)
- Appears On
- KnuckNorris's Dashboard
Thank you.
This feature should have been disabled due to the issues with it. Should be disabled now.
Regards,
Geez
The official servers are extremely bad and unstable.
Take that as a fact. I have played and play on them myself.
Attempts to use transportation usually end up crashing due to server instability.
Why they can't afford normal servers that can handle the full load, I don't know. But they also can not increase the number of servers while reducing the maximum number of players on the server. It's extremely silly.
Using the mouse, you can drag many supplies at once in one move, for example 600.
Hi Geez :)
When the arsenal is not full, then items that are worth something can be returned and you can get some supplies for it.
Hello,
Can you please provide more details? What would be the expected behaviour?
Hello,
Can you please provide exact reproduction steps as to how does this occur? As unfortunately there is not enough information for us to go by.
What is the expected behaviour? Is the problem that the items cannot be switched with the items within the arsenal if it is full? Are the items same size that it would allow for such switch?
In T168158#2595067, @iNTERCEPT18 wrote:Glad we finally got some official comment on this. It’s reassuring to know it’s still being looked at. We understand it’s not as simple as just pressing a button, but for an issue as fundamentally game-breaking as this there needs to be something done, even if only temporary whilst you work on a more effective permanent solution.
- Disabling player collisions (like what you did with barrels) is one suggestion, which looks like a really effective idea
- Adding some kind of cfggameplay toggle to force all plots/fireplaces onto the ground would be another idea
- Making it so these objects can’t collide with player built walls, could work, though seems more complicate than the above two
These are just some temporary workarounds that would render this widely abused exploit redundant.
Hey Geez,
yesterday we started with a very good server performance on DE 1281 at 18:00 MESZ. But at 19:30 MESZ the performance of the server went down. We had the yellow and red connection smybol all the time. Furthermore there was a speed and aimhacker on the server that murdered the geared people.
Is there any other way to run the compiler to check the syntax without DayZ Workbench?
Yeah, completely broken in game
In T178978#2594602, @Geez wrote:In T178978#2594477, @RSWhitehorn wrote:This is the lack of support I keep mentioning. I messaged them with my problem and they have replied with an excuse rather than a solution. Plus they've added on a bit which I didn't query. It's not good enough. Their servers were not able to keep up with the demand so we were having problems. Or, they were messing with something. Either way, to suggest I need to do more restarts is absurd. I didn't need to do more restarts before the problem, and anyhow, I do the required 6 a day, as they suggest, already.
As a community, we feel we should have the chance to work with a company that provides stable servers, and if they do go wrong, work hard to correct it. If they keep going wrong, we should be able to move to a provider that can meet our requirements. Currently, we just have to accept it and come to you to get help. We shouldn't be treated as cash cows.
Can you please provide the current server IP?
I agree with the above ☝🏼 Easy but fantastic changes to implement. DayZ is unique in the fact that people form bonds and survive together often. Other than armbands it is difficult to differentiate between friends or foes. These changes would be great!
Reaction Forces. But thats not the problem if the game started, i can activate the dlc ingame, then the game restarts itself and i have no problems. But if i start with launcher and activated one dlc, the LAUNCHER and STEAM shutdown
This is also an issue on well running community servers. I've been playing W.C.S realism servers and they average about 60-80 server FPS and still have a big lag in supply quantities being updated. I have to stare at the "unload supplies" prompt for about 7-10 seconds before the game recognizes their are supplies to be unloaded or loaded.
Glad we finally got some official comment on this. It’s reassuring to know it’s still being looked at. We understand it’s not as simple as just pressing a button, but for an issue as fundamentally game-breaking as this there needs to be something done, even if only temporary whilst you work on a more effective permanent solution.
@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.
Also the ability to turn my ball cap backwards. Boom so easy, no new items just changed the orientation of the hat on the player.
Same problem for Fuel tank icon
Same problem for Gearbox icon
Deployed radio/“Rally point” should be unusable, when are out of range of the connection.
1.1.0.42:
Insanely rare problem
Please click on show and prepare report and upload the generated archive to this ticket.
Regards,
Geez
Also can you let us know if this has improved?
Regards,
Geez
I have the same problem, on official servers
In T168158#2594746, @Geez wrote:Hello everyone.
We hear you, however such implementation is not straightforward and currently we are investigating our options whether this is possible.
Regards,
Geez
Hello rogerx.
Unfortunately this info was not useful to us. All our testing on the kick system shown it works as expected for the time being.
Hello everyone.
We hear you, however such implementation is not straightforward and currently we are investigating our options whether this is possible.
Regards,
Geez
Hello scalespeeder.
This will be resolved for the next major update.
Regards,
Geez
He made an empty nickname on Steam
Can you please run a traceroute towards one of the server IP's?
changed my Network Connection from Wireless to Wired, did help in the morning. But at noon i had the same behavoir again.
I only play official Servers, and tryed different ones, did not make a difference on which server.
Resolved for 1.25 update.
Resolved for 1.25 update.
Resolved for 1.25 update.
Resolved for 1.25 update.
Resolved for 1.25 update.
Resolved for 1.25 update.
I posted comments about this during the stream yesterday every 2 minutes hoping to get a reaction. Got nothing. And I’m assuming they either don’t know or don’t care at this point. I haven’t bothered playing the game for the last few months because of this very issue. It’s completely ruined the game for me. 😞
I doubt it as there’s no status updates.
Would be great if we could have some official recognition from Geez & Co acknowledging how game-breaking this is and a commitment to resolve it.
In T178978#2594477, @RSWhitehorn wrote:This is the lack of support I keep mentioning. I messaged them with my problem and they have replied with an excuse rather than a solution. Plus they've added on a bit which I didn't query. It's not good enough. Their servers were not able to keep up with the demand so we were having problems. Or, they were messing with something. Either way, to suggest I need to do more restarts is absurd. I didn't need to do more restarts before the problem, and anyhow, I do the required 6 a day, as they suggest, already.
As a community, we feel we should have the chance to work with a company that provides stable servers, and if they do go wrong, work hard to correct it. If they keep going wrong, we should be able to move to a provider that can meet our requirements. Currently, we just have to accept it and come to you to get help. We shouldn't be treated as cash cows.
Any news if colllisions for garden plot and fireplaces can be disabled for 1.25 or 1.26?