Page MenuHomeFeedback Tracker

HiddenSelections required for posters, graffitis and leaflets
Closed, ResolvedPublic

Description

I tried to create new ingame posters and leaflets which could be placed around via Bohemia Interactive's poster module. However new textures won't show up ingame as the modells don't have hidden selections. Please add them as soon as possible.

I would like to create new graffitis, new posters, Altis advertisment and much more with it.

Details

Legacy ID
2228164770
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Modding
Steps To Reproduce

Create a config.cpp file:

class cfgVehicles {
/*extern*/ class Poster_base_F;
class GLT_Poster_01: Poster_base_F {

		author = "[GLT]Legislator";
		_generalMacro = "GLT_Poster_01";
		scope = 1;
		displayName = "$STR_A3_cfgVehicles_Land_Poster_01_F0";
		model = "\A3\Structures_F_EPB\Items\Documents\Poster_01_F.p3d";
		icon = "iconObject_10x1";
		posterSize = 2;
		hiddenSelections[] = {"camo"};
		hiddenSelectionsTextures[] = {"\glt_objects\Data\glt_poster_01_co.paa"};

};
};

Additional Information

The following classnames don't have hidden selections:

of baseclass Leaflet_base_F:

  • Land_Leaflet_01_F
  • Land_Leaflet_02_F
  • Land_Leaflet_03_F
  • Land_Leaflet_04_F
  • Land_Map_altis_F
  • Land_Map_stratis_F

of baseclass Poster_base_F:

  • Land_Poster_01_F
  • Land_Poster_02_F
  • Land_Poster_03_F
  • Land_Poster_05_F
  • Land_Poster_06_F

of baseclass Graffiti_base_F:

  • Land_Graffiti_01_F
  • Land_Graffiti_02_F
  • Land_Graffiti_03_F
  • Land_Graffiti_04_F
  • Land_Graffiti_05_F

Event Timeline

GLTLegislator edited Additional Information. (Show Details)
GLTLegislator set Category to Modding.
GLTLegislator set Reproducibility to Always.
GLTLegislator set Severity to None.
GLTLegislator set Resolution to Fixed.
GLTLegislator set Legacy ID to 2228164770.May 7 2016, 6:42 PM

Any news about the situation? It's been a while.

It's 2015 now ... I think it's not hard to add hidden selections to those few small objects.

Tilion added a comment.Jul 3 2015, 4:42 PM

Hi. The functionality should be available on dev branch now and in the next stable branch update.