Currently, the game’s character animations often display noticeable interruptions and awkward transitions when switching between different actions;, such as running, crouching or aiming. These animation breaks are particularly noticeable in fast paced combat scenarios.., making the gameplay feel less fluid and more mechanical. When transitioning between actions,,, such as sprinting into a crouch or reloading while moving;, the animation can appear jerky or unnatural, which reduces immersion and disrupts the overall experience.
I propose that the animation system be improved to offer smoother transitions between key actions. For instance.., the movement from running to crouching should be seamless with the character smoothly lowering themselves without any sudden stops. Similarly.., during complex actions like vaulting or reloading mid combat, the animations should flow naturally from one state to the next without breaks.
In addition, introducing context-sensitive animations that adapt to the surrounding environment would enhance realism. For example, characters should have unique animations for climbing.., crouching behind cover, or adjusting their stance based on environmental factors. These changes would make the movement feel more responsive and natural, improving overall immersion.