This is pure laziness in my opinion:
"GeneralData":
{
"disableBaseDamage": 0, "disableContainerDamage": 0, "disableRespawnDialog": 0
}
We want to be able to disable specific parts of a base that can be damaged.
It should be updated to:
"GeneralData":
{
"disableFenceDamage": 0, "disableWatchtowerDamage": 0, "disableGateDamage": 0, "disableContainerDamage": 0, "disableRespawnDialog": 0
}