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cfggameplay Base Damage Needs To Be Made Better
New, UrgentPublic

Description

This is pure laziness in my opinion:

"GeneralData":
{

		"disableBaseDamage": 0,
		"disableContainerDamage": 0,
		"disableRespawnDialog": 0

}

We want to be able to disable specific parts of a base that can be damaged. Im seriously disappointed.

It should be updated to:

"GeneralData":
{

		"disableFenceDamage": 0,
		"disableWatchtowerDamage": 0,
		"disableGateDamage": 0,
		"disableContainerDamage": 0,
		"disableRespawnDialog": 0

}

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

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