Need to readjust the sickness susceptibility and/or how long sickness progresses as players are now dying faster and mores so from cold and sickness than any other method of dying in dayz. Sickness, while a cool feature, is far too aggressive in its current state in dayz especially with the current issue of climate temp. These two issues go hand in hand and form a potent combination that kills fresh spawn player in an average of twenty minutes consistently
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Steps To Reproduce
Respawn after death to any spawn point at random. The lack of warm clothes and the current sickness settings do the rest. Consistently killing a fresh spawn player in about twenty minutes.
Additional Information
Love you game but Goddamn you guys must be meeting up every Thursday to see how much unnecessarily harder you can make this game with core feature tweaks. Please fix it. this game is great but hard enough