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Rifle/SMG/Pistol Melee Should Not Use Stamina
New, UrgentPublic

Description

In DayZ, handheld weapons can be swung with unlimited resolve and stamina -- swinging a rifle, pistol, shotgun, or SMG, is now subject to the improvised balances that did not successfully carry over to all melee weapon types. As a result, "projectile weapons", are the only ones impacted by a depleting stamina bar.

Recommend eliminating projectile weapons having a dependency on and using up player stamina while using melee feature. If this cannot, or is not going to be implemented, recommend two balances:

Force all exclusive melee weapons to ALSO deplete stamina at similar rates
OR force all zombies to be forcifully staggered back upon being struck with rifle, pistol, shotgun, and SMG melee attack.

The last suggestion might work best, since if it uses Stamina, it should be classified as a heavy attack that knocks back zombies, so that players can follow up with using their rifles, pistols, SMG's, and shotguns as a rapid sort of combo follow up. Without these features being implemented, players will be forced to scroll through and navigate through cumbersome menus just to equip a melee weapon that doesn't deplete the players stamina to use, costing them their lives in the process. Things should be more streamlined than that being the result. We can do better.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
XBox
Category
Balancing
Steps To Reproduce

In DayZ, handheld weapons can be swung with unlimited resolve and stamina -- swinging a rifle, pistol, shotgun, or SMG, is now subject to the improvised balances that did not successfully carry over to all melee weapon types. As a result, "projectile weapons", are the only ones impacted by a depleting stamina bar.

Recommend eliminating projectile weapons having a dependency on and using up player stamina while using melee feature. If this cannot, or is not going to be implemented, recommend two balances:

Force all exclusive melee weapons to ALSO deplete stamina at similar rates
OR force all zombies to be forcifully staggered back upon being struck with rifle, pistol, shotgun, and SMG melee attack.

The last suggestion might work best, since if it uses Stamina, it should be classified as a heavy attack that knocks back zombies, so that players can follow up with using their rifles, pistols, SMG's, and shotguns as a rapid sort of combo follow up. Without these features being implemented, players will be forced to scroll through and navigate through cumbersome menus just to equip a melee weapon that doesn't deplete the players stamina to use, costing them their lives in the process. Things should be more streamlined than that being the result. We can do better.

Event Timeline