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Zombies Should De-Aggro Once a Player Crashes/Disconnects
New, UrgentPublic

Description

Recommend that Zombies immediately de-aggro while a player is loading into a server. This prevents crashes from fatally impacting the player as a result of unstable public releases of DayZ that result in server, or hive crashes. Tie Zombie aggressiveness into careless/passive AI state once server sees that the client has disconnected from the immediate server; this should change the AI to better benefit the player and give them a fair start if there's fatal server issues.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
XBox
Category
Balancing
Steps To Reproduce

Server/Client Crashes
Zombies aggro on character even though Client ID and XBox ID is no longer in the game session
Zombie kills character/knocks them unconscious
Player forced to respawn without being aware of threat, or being able to fight back while loading back in

Event Timeline