Recommend that Zombies immediately de-aggro while a player is loading into a server. This prevents crashes from fatally impacting the player as a result of unstable public releases of DayZ that result in server, or hive crashes. Tie Zombie aggressiveness into careless/passive AI state once server sees that the client has disconnected from the immediate server; this should change the AI to better benefit the player and give them a fair start if there's fatal server issues.
Description
Description
Details
Details
- Severity
- Feature
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- XBox
- Category
- Balancing
Steps To Reproduce
Server/Client Crashes
Zombies aggro on character even though Client ID and XBox ID is no longer in the game session
Zombie kills character/knocks them unconscious
Player forced to respawn without being aware of threat, or being able to fight back while loading back in