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proper ultra-widescreen support
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Description

Multi-monitor gaming systems are becoming relatively popular right now. Adding support for these systems is rather easy to do by (letting the user) limit the HUD and menu screens to a certain width/height and add an X/Y offset to any HUD/menu elements on the screen.

Additionally: FOV in-game should either be calculated using the vertical component (recommended!) or the user settable FOV shouldn't be limited to what is considered 'sane' for single-monitor setups! Right now the ultra-wide crowd is still left out FOV-wise.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Ingame UI

Event Timeline

Xunie created this task.May 30 2016, 4:25 AM
Xunie updated the task description. (Show Details)May 30 2016, 4:28 AM
Xunie updated the task description. (Show Details)May 30 2016, 4:31 AM
Xunie updated the task description. (Show Details)May 31 2016, 12:02 AM