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Crash when moving inventory items to "the ground"
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Description

Manned missions: SP Prototype (Lyot)
Test-branch 30.April 2015

Inventory was full so I wanted to drop a flare to the ground,
grabbed the flare and moved it to some of the slots saying "on the ground".
Dropped it there, game crashed.

This error happened frequently in other scenarios as well (various items).
My though was I had not placed the item properly on the.. fields for dropping.

Details

Legacy ID
3087333889
Severity
Crash
Resolution
Open
Reproducibility
Sometimes
Steps To Reproduce

Moving items in the inventory crash sometimes the game as well.
This special case here is the try to drop something on the ground.

Additional Information

Log E:\Steam\userdata\0815\244030\local\crash.log started at 01.05. 10:10:28

------------------------------------

somefunnyname, 01.05 2015 10:10:28
NULL pointer to instance
Class: 'Object_InventoryItem'
Entity name:''

Function: 'EOnFrame'
Stack trace:
scripts/Entities/Object_InventoryItem.h:419
scripts/CCGame.c:702

Runtime mode

------------------------------------

BLACKPEARL, 01.05 2015 10:10:41
Unhandled exception

Program: E:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 102be604 at 0
Script callstack:
Class: 'Vehicle_Handler'
Entity name:''

Function: 'RadialMenuSetAction'
Stack trace:
scripts/Entities/VehicleHandler.h:618
scripts/Entities/VehicleHandler.h:701
scripts/Entities/VehicleHandler.h:1118
scripts/Entities/VehicleHandlerFuncs.h:1008
scripts/Entities/Object_InventoryItem.h:419
scripts/CCGame.c:702

[enf::BaseWorld::AddThread]: ??? addr:0x102be604
[enf::BaseWorld::AddThread]: ??? addr:0x102be604

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Event Timeline

DHLF edited Steps To Reproduce. (Show Details)May 1 2015, 10:20 AM
DHLF edited Additional Information. (Show Details)
DHLF set Category to category:bugs.
DHLF set Reproducibility to Sometimes.
DHLF set Severity to Crash.
DHLF set Resolution to Open.
DHLF set Legacy ID to 3087333889.May 9 2016, 9:58 AM

I am pretty much able to 100% crash on my current save if I try and drop anything out of my inventory or from a crate. Very annoying.

Edit....
Im on the Test build btw.
Been playing more and was able to locate all 3 supply drops and set everything up at the crash site. It seems that if we don't fill our inventories we wont get crashes. I will keep playing around and see.

---------------------------------------------

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 14.12. 19:40:21

------------------------------------

STEPHEN-PC, 14.12 2014 19:40:21
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 64 at 64

SymGetSymFromAddr:126, addr:0x00000064
SymGetSymFromAddr:126, addr:0x00000064

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 16.12. 22:09:40

------------------------------------

STEPHEN-PC, 16.12 2014 22:09:40
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 100ea93d at 15f8f88c
Script callstack:
Class: 'Group_BuildingBlock'
Function: 'ClearGroup'
Stack trace:
scripts/Entities/Group_BuildingBlockFuncs.h:21
scripts/Entities/Group_BuildingBlock.h:134
scripts/Entities/Group_BuildingBlock.h:156
scripts/ScenarioEditor/Scn_Clear.h:149
scripts/Campaign/Rover_Campaign.h:1113
scripts/Campaign/Rover_Campaign.h:1520
scripts/Campaign/Rover_Campaign.h:3403
scripts/Gui/VehicleSetupMenu.h:1367

[enf::ScriptContext::Run]: ??? addr:0x100ea93d
[enf::ScriptContext::Run]: ??? addr:0x100ea93d

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 20.03. 18:06:33

------------------------------------

STEPHEN-PC, 20.03 2015 18:06:32
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 10002610 at c8fb0ab

[enf::Variable::GetVType]: ??? addr:0x10002610
[enf::Variable::GetVType]: ??? addr:0x10002610

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 01.05. 21:14:21

------------------------------------

STEPHEN-PC, 01.05 2015 21:14:21
NULL pointer to instance
Class: 'CharacterController_OnSim'
Function: 'CreateItemWidgetForSlotWidget'
Stack trace:
scripts/entities/controllers/takemetomars/character/modules_onpfrm/def_Inventory.h:689
scripts/entities/controllers/takemetomars/character/modules_onpfrm/def_Inventory.h:1356
scripts/entities/controllers/takemetomars/character/modules_onpfrm/Inventory.h:376
scripts/Entities/Controllers/TakeMeToMars/Character/Script_Main.h:169
scripts/Entities/VehicleController.h:24
scripts/Entities/VehicleHandler.h:2745
scripts/CCGame.c:702

Runtime mode

------------------------------------

STEPHEN-PC, 01.05 2015 21:14:33
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 102be604 at 0
Script callstack:
Class: 'Vehicle_Handler'
Entity name:''

Function: 'RadialMenuSetAction'
Stack trace:
scripts/Entities/VehicleHandler.h:618
scripts/Entities/VehicleHandler.h:701
scripts/Entities/VehicleHandler.h:1118
scripts/Entities/VehicleHandlerFuncs.h:1008
Function CreateItemWidgetForSlotWidget, No debug info
Function RefreshWidgetItemsHeld, No debug info
Function Inventory_OnFrm, No debug info
Function Controller_OnFrm, No debug info
scripts/Entities/VehicleController.h:24
scripts/Entities/VehicleHandler.h:2745
scripts/CCGame.c:702

[enf::BaseWorld::AddThread]: ??? addr:0x102be604
[enf::BaseWorld::AddThread]: ??? addr:0x102be604

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 01.05. 21:54:04

------------------------------------

STEPHEN-PC, 01.05 2015 21:54:04
NULL pointer to instance
Class: 'CharacterController_OnSim'
Function: 'CreateItemWidgetForSlotWidget'
Stack trace:
scripts/entities/controllers/takemetomars/character/modules_onpfrm/def_Inventory.h:689
scripts/entities/controllers/takemetomars/character/modules_onpfrm/def_Inventory.h:1356
scripts/entities/controllers/takemetomars/character/modules_onpfrm/Inventory.h:376
scripts/Entities/Controllers/TakeMeToMars/Character/Script_Main.h:169
scripts/Entities/VehicleController.h:24
scripts/Entities/VehicleHandler.h:2745
scripts/CCGame.c:702

Runtime mode

------------------------------------

STEPHEN-PC, 01.05 2015 21:54:23
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 102be604 at 0
Script callstack:
Class: 'Vehicle_Handler'
Entity name:''

Function: 'RadialMenuSetAction'
Stack trace:
scripts/Entities/VehicleHandler.h:618
scripts/Entities/VehicleHandler.h:701
scripts/Entities/VehicleHandler.h:1118
scripts/Entities/VehicleHandlerFuncs.h:1008
Function CreateItemWidgetForSlotWidget, No debug info
Function RefreshWidgetItemsHeld, No debug info
Function Inventory_OnFrm, No debug info
Function Controller_OnFrm, No debug info
scripts/Entities/VehicleController.h:24
scripts/Entities/VehicleHandler.h:2745
scripts/CCGame.c:702

[enf::BaseWorld::AddThread]: ??? addr:0x102be604
[enf::BaseWorld::AddThread]: ??? addr:0x102be604

(Press Retry to debug the application - JIT must be enabled)

Runtime mode

Log D:\Steam\userdata\32161825\244030\local\crash.log started at 01.05. 22:02:32

------------------------------------

STEPHEN-PC, 01.05 2015 22:02:32
NULL pointer to instance
Class: 'Object_InventoryItem'
Entity name:''

Function: 'EOnFrame'
Stack trace:
scripts/Entities/Object_InventoryItem.h:419
scripts/CCGame.c:702

Runtime mode

------------------------------------

STEPHEN-PC, 01.05 2015 22:02:50
Unhandled exception

Program: D:\Steam\steamapps\common\Take On Mars\TKOM.exe
Reason: Access violation. Illegal read by 102be604 at 0
Script callstack:
Class: 'Vehicle_Handler'
Entity name:''

Function: 'RadialMenuSetAction'
Stack trace:
scripts/Entities/VehicleHandler.h:618
scripts/Entities/VehicleHandler.h:701
scripts/Entities/VehicleHandler.h:1118
scripts/Entities/VehicleHandlerFuncs.h:1008
scripts/Entities/Object_InventoryItem.h:419
scripts/CCGame.c:702

[enf::BaseWorld::AddThread]: ??? addr:0x102be604
[enf::BaseWorld::AddThread]: ??? addr:0x102be604

(Press Retry to debug the application - JIT must be enabled)

Runtime mode