I was just playing the human base builder scenario. And here are the things I have to critezise:
- It is a bad idea to have disassemble/assemble and the very same button as grab/use.
Reason: You can't disassemble doors since this function is blocked with use. But it is likely to disassemble something while trying to grab something from the floor.
- Airlock walls collision boxes are a slightly too big. Once removed you can't put airlock walls back in a existing structure. The other walls will prevent that.
- Object rotation. a) In game ... while playing the game ... it ignores the 4th mouse button of my Logitech M705 ... in the game options it works (I can set the button)
b) The 2nd Rotation button doesn't work at all. It is a real pain to orient something if you can't do it in all 6 degrees of freedom.
c) Grabbed objects align to world not as it should to player. While turning the player the object stays in the orientation it was. That is not correct. It moves also with the camera orientation. (example going in 3 person moves the object even if no key is pressed and the mouse not moved) It should stay depending on the orientation of the player figure.
All that makes base building a nightmare.